An archer, a shielded knight and an antlered mage look toward a giant skull in a red Badlands canyon at sunset.

Version 1353

Major Update

Badlands

Published Oct 30, 2026 by MokoMaulAficionado

The Badlands launch with new and retuned level 60 gear, the Fire Boar and Blazen Bull, and a shorter Dragon Slayer quest, while Holy becomes the first active damage type. Dungeon runs can now be rejoined after a disconnect, and players get brief protection after respawning.

11 new pages 44 updated pages 55 total changes

New Items

5

New Abilities

5

New Monsters

1

Updated Items

25
Axolotl common fish icon
Common fish Axolotl Axolotl now heals over a shorter time at double the rate and has a short cooldown between uses.
Chainloom Robes legendary armour icon
Legendary armour Chainloom Robes Chainloom Robes have been promoted from Rare to Legendary.
Chainloom Tome rare tome icon
Rare tome Chainloom Tome Chainloom Tome now focuses on INT instead of splitting between INT and DEX, and has a proper description.
Dark Knight Armor rare armour icon
Rare armour Dark Knight Armor Iron Skin now has its own icon and an updated description saying Fortify grants more powerful bonuses.
Dark Knight Boots rare armour icon
Rare armour Dark Knight Boots Dark Knight Boots no longer reduce your jump, and their movement penalty is now a 5% speed reduction.
Dark Knight Helmet rare hat icon
Rare hat Dark Knight Helmet The Best Defense now converts a flat 15% of your Defense into Weapon Attack, slightly less than before.
Dragon Eye Staff legendary staff icon
Legendary staff Dragon Eye Staff Dragon Eye Staff has been raised to a higher item tier, and its Draconic Warmth's aggressive form now needs only 30 STR.
Dragonsbane rare sword icon
Rare sword Dragonsbane Dragonsbane now counts toward the Dark Knight set's Brotherhood bonus, and its Spike Slam perk has a new icon and description.
Dragonslayer Armor rare armour icon
Rare armour Dragonslayer Armor Dragonslayer Armor, Boots and Helmet have new dragon-themed descriptions.
Legendary armour High Cultist Robes High Cultist Robes are now a Legendary level 60 armor focused on VIT, and their Blood Missiles perk now stores crimson missiles when you take damage and fires them all with Magic Missile.
Infernal Sword legendary sword icon
Legendary sword Infernal Sword Infernal Sword no longer lowers your max health, and its reworked Blazing Soul makes your hits repeat 30% of their damage and turns many melee abilities into Fire damage. It has also been raised to a higher item tier.
Mahi Mahi common fish icon
Common fish Mahi Mahi Mahi Mahi's healing over time now lasts longer, restoring more health in total at the same rate.
Midnight Scepter common staff icon
Common staff Midnight Scepter Midnight Scepter trades its magic damage bonus for critical chance, and its Ecliptic Shards now fires eight stronger shards whose critical hits shorten the cooldown.
Molten Bow rare bow icon
Rare bow Molten Bow Molten Bow now grants DEX and has been raised to a higher item tier.
Molten Claw rare dagger icon
Rare dagger Molten Claw Molten Claw now grants DEX and has been raised to a higher item tier.
Shellsnapper Fish common fish icon
Common fish Shellsnapper Fish Shellsnapper Fish is temporarily disabled in the Badlands.
Skeletal Archer Hood rare hat icon
Rare hat Skeletal Archer Hood Skeletal Archer Hood now carries Bone Piercer and grants the reworked Bone Pierce, which now hits hard when it triggers, needs fewer critical-strike stacks and reaches twice as far.
Skeletal Bow rare bow icon
Rare bow Skeletal Bow Skeletal Bow swaps Bone Piercer for Grave Volt, making Barrage fire a thunderbolt that leaves an electric field, and now grants Ability Radius. The Bone Pierce ability moved to the Skeletal Archer Hood.
Skeletal Shield rare shield icon
Rare shield Skeletal Shield Skeletal Shield trades its critical chance for more max health and Ability Radius. Chargefire's description now refers to Chain Pull.
Skeletal Staff rare staff icon
Rare staff Skeletal Staff Skeletal Staff now grants Magic Damage Increase, and Mana Skull's chained hits grow stronger with each jump.
Skeletal Sword rare sword icon
Rare sword Skeletal Sword Skeletal Sword now grants Ability Radius, and Rattling Slash has its own icon.
Spider Queen's Crown legendary hat icon
Legendary hat Spider Queen's Crown Spider Queen's Crown now grants Poison Damage Increase, which takes effect once Poison damage is switched on.
Witchdoctor Hat rare hat icon
Rare hat Witchdoctor Hat Witchdoctor Hat now has a level 60 requirement and grants INT, and its Filtered perk was reworked to empower Dark Pulse instead of granting poison immunity.
Witchdoctor Robes legendary armour icon
Legendary armour Witchdoctor Robes Witchdoctor Robes now require level 60, grant INT and can be awakened, and Miasma has a full description for its Blood Plague changes.
Woodland Spirit Vest legendary armour icon
Legendary armour Woodland Spirit Vest Woodland Spirit Vest swaps Awakened for Afterimage, making Bubble Burst release growing follow-up explosions, grants Stamina, and can now drop from Frightcrows.

Updated Abilities

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Blasting Slash - Rattling Slash warrior ability variation icon
Warrior ability variation Blasting Slash - Rattling Slash Rattling Slash (Skeletal Sword) needs less VIT for longer-lasting skulls, and its tooltip now shows the bonus skulls, orbit speed and lifetime from your stats.
Blood Plague - Miasma warlock ability variation icon
Warlock ability variation Blood Plague - Miasma Miasma (Witchdoctor Robes) has been reworked. It now covers a much larger area, can critically strike, and deals up to 50% more damage the healthier you are, in exchange for its flat damage and duration bonuses.
Consecrate - Zealot's Consecrate paladin ability variation icon
Paladin ability variation Consecrate - Zealot's Consecrate Zealot's Consecrate now uses the standard Consecrate icon instead of its own.
Dark Pulse warlock ability icon
Warlock ability Dark Pulse With the Witchdoctor Hat's Filtered perk, Dark Pulse now deals 30% more damage.
Double Jump - Extravagant Leap hunter ability variation icon
Hunter ability variation Double Jump - Extravagant Leap Extravagant Leap (Dragon Vest) no longer loses its 8th-jump firework when the trigger fails, and the firework can now go off while you're in another ability.
Fortify - Iron Skin knight ability variation icon
Knight ability variation Fortify - Iron Skin Iron Skin (Dark Knight Armor) now grants clear, fixed bonuses: 10% bonus damage, 50% knockback reduction, and 25% tenacity.
Ground Slam - Cannonball warrior ability variation icon
Warrior ability variation Ground Slam - Cannonball Brine Sabre's Cannonball rename for Ground Slam now applies correctly.
Ground Slam - Spike Slam warrior ability variation icon
Warrior ability variation Ground Slam - Spike Slam Spike Slam (Dragonsbane) now scales its spike count with the Smash upgrade path, and its description says its spikes ignite enemies.
Heal cleric ability icon
Cleric ability Heal Heal now builds one Holy Surge stack for every 100 health it restores to each target, instead of one per qualifying heal, and stacks last longer.
Magic Missile - Blood Missiles adventurer ability variation icon
Adventurer ability variation Magic Missile - Blood Missiles Blood Missiles (High Cultist Robes) now stores up to 7 Crimson Missiles as you take damage and fires them all when you cast Magic Missile, with each consecutive hit dealing more damage. It no longer turns Magic Missile into nine weaker missiles.
Mana Bomb - Skull Bomb mage ability variation icon
Mage ability variation Mana Bomb - Skull Bomb Skull Bomb's descriptions now explain that its damage doubles with each bounce.
Prayer of Comfort paladin ability icon
Paladin ability Prayer of Comfort Prayer of Comfort now increases holy damage instead of reducing damage taken. Its Endure upgrade path raises that bonus.
Rebuke - Zealot's Rebuke paladin ability variation icon
Paladin ability variation Rebuke - Zealot's Rebuke Zealot's Rebuke's lightning strikes are stronger, and its description now explains what they do.
Regeneration - Exalted Berserk State adventurer ability variation icon
Adventurer ability variation Regeneration - Exalted Berserk State Exalted Berserk State's explosion now deals the damage its tooltip shows instead of a hidden tenfold multiplier, which is much less than before. It also deals half damage in PvP.
Smite - Zealot's Smite paladin ability variation icon
Paladin ability variation Smite - Zealot's Smite Zealot's Smite has a new icon and its holy skulls now slow enemies they hit, but each skull uses a much smaller hitbox.
War Cry - Blood Cry berserker ability variation icon
Berserker ability variation War Cry - Blood Cry Blood Cry's extra damage and attack speed now come from a separate Blood Curdle status effect instead of being folded into War Cry's buff.

Updated Monsters

3

Other Changes

If you disconnect partway through a party dungeon run, you can now rejoin the same run from the main menu, returning where you left off with the lives you had left (previously the run was lost). Rejoining doesn't work for solo runs, Mirror World or finished runs, can't pay out a run's rewards twice, and a “(disconnected)” gravestone marks your spot while you're gone.

Dungeon tombstones now stay until the fallen player respawns (previously they vanished after 60 seconds) and move with the party to the next room, and parties now teleport into and out of dungeons together with the same leader.

After respawning, you are now protected for 5 seconds: you take no damage and monsters ignore you until it ends or you attack (previously there was no respawn protection).

The Blazen Bull, a level 65 Minotaur variant 1.2 times its size with 741,000 HP (the Minotaur has 247,000), throws and dashes with twin flaming axes. It is not listed in the Monster Book.

Desolation's Hand, a new level 60 area reached from the Badlands, appears on the world map.

The Dragon Slayer quest is now a single objective that awards the Dragonslayer Armor for hunting Baby Dragons, and the ballista fight against the dragon broodmother has been removed. The Dragonslayer has new dialogue about the Dark Lord and the Gates of Mourn.

Shelly Snel Shells now rewards a Snel Helm instead of a 70% Armor Defense Scroll, and Shelly's lucky reward pool now offers the Ocean Weapon ATK, Ocean Armor DEF and Ocean Headgear Scrolls.

Chainloom set: the tier 3 bonus now grants +30% damage dealt (previously +30% magic damage), and its explosion on every 4th circle now triggers reliably. Crusher set: the critical-strike slow lasts 5 seconds (previously 4).

A new upgrade picker lets scrolls such as the Selective Undo Scroll show the item and let you choose an upgrade; closing it cancels without using the scroll.

Day and night timing has shifted: sunrise now runs from about 5:12 to 6:18 AM (previously 5:54 to 6:54 AM) and sunset from 5:48 to 6:24 PM (previously 5:36 to 6:36 PM), with smoother twilight lighting. Day length is unchanged.

The map now pulses boss markers and groups bosses under one legend entry, the minimap shows enemies whether you are indoors or outdoors, and hovering the minimap clock shows the time of day.

Abilities and monsters now carry damage types and monster tags. Holy is the first type switched on: Holy damage deals 20% more to Undead, Vampire and Ghost monsters (and players infected with vampirism) and 10% less to Holy monsters, and a new Holy Damage Increase stat boosts it further (previously there were no damage-type matchups). Light Mana perks now make the abilities they modify deal Holy damage, ability tooltips name their Holy damage, and the Monster Book lists relevant tags under DEF. The other types, such as Fire, Dark and Poison, are already assigned but have no effect until they are switched on.

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