Version 1353
Major UpdateBadlands
The Badlands launch with new and retuned level 60 gear, the Fire Boar and Blazen Bull, and a shorter Dragon Slayer quest, while Holy becomes the first active damage type. Dungeon runs can now be rejoined after a disconnect, and players get brief protection after respawning.
New Items
5New Abilities
5New Monsters
1Updated Items
25Updated Abilities
16Updated Monsters
3Other Changes
If you disconnect partway through a party dungeon run, you can now rejoin the same run from the main menu, returning where you left off with the lives you had left (previously the run was lost). Rejoining doesn't work for solo runs, Mirror World or finished runs, can't pay out a run's rewards twice, and a “(disconnected)” gravestone marks your spot while you're gone.
Dungeon tombstones now stay until the fallen player respawns (previously they vanished after 60 seconds) and move with the party to the next room, and parties now teleport into and out of dungeons together with the same leader.
After respawning, you are now protected for 5 seconds: you take no damage and monsters ignore you until it ends or you attack (previously there was no respawn protection).
The Blazen Bull, a level 65 Minotaur variant 1.2 times its size with 741,000 HP (the Minotaur has 247,000), throws and dashes with twin flaming axes. It is not listed in the Monster Book.
Desolation's Hand, a new level 60 area reached from the Badlands, appears on the world map.
The Dragon Slayer quest is now a single objective that awards the Dragonslayer Armor for hunting Baby Dragons, and the ballista fight against the dragon broodmother has been removed. The Dragonslayer has new dialogue about the Dark Lord and the Gates of Mourn.
Shelly Snel Shells now rewards a Snel Helm instead of a 70% Armor Defense Scroll, and Shelly's lucky reward pool now offers the Ocean Weapon ATK, Ocean Armor DEF and Ocean Headgear Scrolls.
Chainloom set: the tier 3 bonus now grants +30% damage dealt (previously +30% magic damage), and its explosion on every 4th circle now triggers reliably. Crusher set: the critical-strike slow lasts 5 seconds (previously 4).
A new upgrade picker lets scrolls such as the Selective Undo Scroll show the item and let you choose an upgrade; closing it cancels without using the scroll.
Day and night timing has shifted: sunrise now runs from about 5:12 to 6:18 AM (previously 5:54 to 6:54 AM) and sunset from 5:48 to 6:24 PM (previously 5:36 to 6:36 PM), with smoother twilight lighting. Day length is unchanged.
The map now pulses boss markers and groups bosses under one legend entry, the minimap shows enemies whether you are indoors or outdoors, and hovering the minimap clock shows the time of day.
Abilities and monsters now carry damage types and monster tags. Holy is the first type switched on: Holy damage deals 20% more to Undead, Vampire and Ghost monsters (and players infected with vampirism) and 10% less to Holy monsters, and a new Holy Damage Increase stat boosts it further (previously there were no damage-type matchups). Light Mana perks now make the abilities they modify deal Holy damage, ability tooltips name their Holy damage, and the Monster Book lists relevant tags under DEF. The other types, such as Fire, Dark and Poison, are already assigned but have no effect until they are switched on.
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