Blood Missiles ability icon in Vesteria

Blood Missiles

variation: Blood Missiles Ability Adventurer Book Magical Attack Max Rank 3 Updated Oct 30, 2026

Variation of Magic Missile · requires Blood Missiles (from High Cultist Robes)

Unleash a barrage of crimson missiles.

Version history

Version Date Change What changed
v1353 Oct 30, 2026 Updated Blood Missiles (High Cultist Robes) now stores up to 7 Crimson Missiles as you take damage and fires them all when you cast Magic Missile, with each consecutive hit dealing more damage. It no longer turns Magic Missile into nine weaker missiles.
View full breakdown
  • Previous effect: Magic Missile fired 3x missiles (9) at 50% damage (Power 25) → Magic Missile keeps its normal 3 missiles and Power 50.
  • Crimson Missiles: previously unavailable. Once per second, taking non-damage-over-time damage from another source grants a Crimson Missile, up to 7 stored, lasting 15s (refreshed when you gain one).
  • Casting Magic Missile launches all stored Crimson Missiles at your target.
  • Consecutive Crimson Missile hits on the same target deal +30% damage each, up to +210% (7 hits).
  • New icon.

Ability modifications

Blood Missiles perk icon
Blood Missiles Ability Modifier Once per second, when you take damage, gain a Crimson Missile for 15 seconds. You can store up to 7 additional missiles. Cast the Magic Missile ability to unleash all stored projectiles. Consecutive missile hits of this effect deal 30% more damage.

Stats

Power: 50 Cost: 10 MP Cooldown: 3s Bolts: 3 Duration: 2s Projectile Speed: 100 Radius: 5m

Stats by rank

RankPowerCostCooldownProjectile SpeedRadiusDurationBolts
Rank 05010 MP3s1005m2s3
Rank 17515 MP3s1005m2s3
Rank 210020 MP3s1005m2s3
Rank 312525 MP3s1005m2s3

Related variations

JSON: GET /abilities/adventurer/magic-missile?variation=blood-missiles&format=json · Book: GET /abilities/adventurer?format=json