Mage ability book icon in Vesteria

Mage

Ability Book Levels 10–30 19 abilities

An old tome of basic mana techniques for the apprentice mage.

Details

Points Locked On Class Change Yes
Points Per Level 1
Starting Points 3

Abilities

Zap ability icon

Zap

Ability Magical Attack Max Rank 7 3 variations

A fast and weak magic attack.

Mana Bomb ability icon

Mana Bomb

Ability Magical Attack Max Rank 5 14 variations

Unleash the purest form of mana upon your foes.

Blink ability icon

Blink

Ability Magical Attack Max Rank 5 28 variations

Launch your character forward faster than one can blink.

Thundercall ability icon

Thundercall

Ability Magical Attack Max Rank 7 6 variations

Call down bolts of lightning to smite your foes.

Chitin Scythe Life Harvest

Equipment Passive Magical Attack

Your next basic attack will damage all nearby enemies and restore a portion of the damage dealt.

Granted by Chitin Scythe

Draconic Warmth ability icon

Draconic Warmth

Equipment Ability

Throw a dragon eye that lights up a large area and heals allies every pulse.

Granted by Dragon Eye Staff

Dragon Symmetry ability icon

Dragon Symmetry

Equipment Ability Magical Attack

Channel twin dragon spirits to deal magical damage.

Granted by Golden Dragon Staff

Ecliptic Shards ability icon

Ecliptic Shards

Equipment Ability Magical Attack

Fire deadly dark magic binding projectiles at your enemies

Granted by Midnight Scepter

Eternal Form ability icon

Eternal Form

Equipment Ability

Enter Eternal Form to gain +3 walkspeed, and +50% effectiveness to magic damage increase and ability radius.

Granted by Frontier Spellbook

Graceful Light ability icon

Graceful Light

Equipment Passive

Casting base class book abilities builds up stacks of devotion. Deal 1.5% more damage per stack. At 20 stacks, the effect is spent and a burst of healing is released. Excessive healing is turned into a shield.

Granted by Luminous Scepter

Leviathan Cleave ability icon

Leviathan Cleave

Equipment Ability Magical Attack

Tear through the earth and shoot out geysers which damage and launch enemies upwards.

Granted by Leviathan Scythe

Mage Jump ability icon

Mage Jump

Equipment Ability

TBD

Granted by Hive Pastor Robes, Hive Pastor Boots, Hive Pastor Halo

Mana Convergence ability icon

Mana Convergence

Equipment Ability

Converge your mana in a crystal for 15s. While converged, your abilities cost 5% more of your max mana, but receive bonus damage, healing and shielding. Effectiveness scales with mana spent to trigger this effect.

Granted by Champion's Scepter

Mana Detonation ability icon

Mana Detonation

Equipment Ability Magical Attack

Detonates all mana poison inflicted by the user.

Granted by Capra's Robes

Ornate Orb Barrage

Equipment Passive Magical Attack

Dealing magical damage with an abiliy summons a barrage of orbs of light that each deal damage to the target after a delay.

Granted by Ornate Staff

Spirit Bomb

Equipment Passive Magical Attack

When you have at least 1 lost spirit and this ability is off cooldown, fire a Spirit Bomb using all your lost spirits. Damage dealt and size is based on how many lost spirits were used.

Granted by Tomestone

Spiritual Release ability icon

Spiritual Release

Equipment Ability

Releases the stacks of spiritual accumulation to either buff allies or debuff enemies.

Granted by Spirit Fish Robes

Wordplay ability icon

Wordplay

Equipment Ability Magical Attack

Use the power of words against your foes.

Granted by The Enchiridion

Wrathful Darkness ability icon

Wrathful Darkness

Equipment Passive

Casting base class book abilities builds up stacks of devotion. Attacking enemies causes them to take damage over time based on amount of stacks. At 20 stacks, the effect is spent and a burst of damage is released.

Granted by Stygian Scepter

JSON: GET /abilities/mage?format=json · Catalog: GET /api/catalog