| v1302 |
Jun 20, 2026 |
Updated |
Rock throw now adds an INT-scaling magical spear variant alongside damage, weapon visibility, impact, and mushroom bomb handling changes.
View full breakdown
- Added magicalSpear for spearThrow when final INT is greater than final STR, with blue emissive spear trail visuals.
- spearThrow active perk changes throw damage type to adaptive, and magicExplosion was added as a .5x base magical AoE damage source.
- Spear throws now hide equipment slot 1, keep the weapon hidden after the throw animation, and restore the slot 1 manifest manually on landing/expiry.
- Magical spear no longer uses the regular spear pierce continuation, uses magicAttack, spawns expanding magicExplosion VFX/light/particles, and deals radius
- Mushroom bomb impact handling now requires hitPart, gets the caster via ability_utilities.getCastingPlayer, exits without a caster, and uses that caster for
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